diff options
author | Boris Kolpackov <boris@codesynthesis.com> | 2012-03-22 16:39:05 +0200 |
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committer | Boris Kolpackov <boris@codesynthesis.com> | 2012-03-22 16:39:05 +0200 |
commit | f7ee4860c54fd49fd4447b53c7bea0f57bfbc588 (patch) | |
tree | d82956c76cf58e8f3bdd89a52232c8d44ea465e9 | |
parent | 87d91f4b79136fd2fc9df44fd5142bd6a2b32b16 (diff) |
Fix incorrect directory name
-rw-r--r-- | dist/etc/ios/README | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/dist/etc/ios/README b/dist/etc/ios/README index e411d97..de8cb3e 100644 --- a/dist/etc/ios/README +++ b/dist/etc/ios/README @@ -1,4 +1,4 @@ -This file describes how to build and use XSD/e with XCode and iPhone/iOS. +This file describes how to build and use XSD/e with XCode and iPhone/iOS. It is possible to build the XSD/e runtime library (libxsde) and examples using GNU make and the native XSD/e build system. It is also possible to @@ -32,10 +32,10 @@ XCode Build For this approach the config-xcode.make configuration file included in this directory implements a split build procedure where the XSD/e build -system is used to generate the XSD/e configuration header +system is used to generate the XSD/e configuration header (libxsde/xsde/config.h) as well as the list of source files that need to be compiled. Then the XCode project is created to compile the source files -and build the libxsde.a library. +and build the libxsde.a library. The following step-by-step instructions show how to build the XSD/e runtime library using this method as well as how to integrate XSD/e into your @@ -49,7 +49,7 @@ To build the XSD/e runtime library (libxsde.a), perform the following steps: 2. Start a new terminal window and run the following commands: cd xsde-x.y.z - cp etc/iphone/config-xcode.make config/config.make + cp etc/ios/config-xcode.make config/config.make Don't close the terminal. @@ -69,7 +69,7 @@ To build the XSD/e runtime library (libxsde.a), perform the following steps: 5.1 Select "File"->"New Project" - 5.2 In the opened dialog select "iOS Library"->"Cocoa Touch Static + 5.2 In the opened dialog select "iOS Library"->"Cocoa Touch Static Library". Click "Choose...". 5.3 In the next dialog type libxsde in the "Save As" field and navigate @@ -78,7 +78,7 @@ To build the XSD/e runtime library (libxsde.a), perform the following steps: 5.4 Next you should see a warning dialog saying that the libxsde directory already exists. This is expected so click "Replace". - 5.5 In the project window in the "Groups & Files" list select "Other + 5.5 In the project window in the "Groups & Files" list select "Other Sources" group, then select "Project"->"Add to Project...". 5.6 In the opened dialog navigate to the xsde-x.y.z/libxsde directory and |