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authorBoris Kolpackov <boris@codesynthesis.com>2012-03-22 16:39:05 +0200
committerBoris Kolpackov <boris@codesynthesis.com>2012-03-22 16:39:05 +0200
commitf7ee4860c54fd49fd4447b53c7bea0f57bfbc588 (patch)
treed82956c76cf58e8f3bdd89a52232c8d44ea465e9
parent87d91f4b79136fd2fc9df44fd5142bd6a2b32b16 (diff)
Fix incorrect directory name
-rw-r--r--dist/etc/ios/README12
1 files changed, 6 insertions, 6 deletions
diff --git a/dist/etc/ios/README b/dist/etc/ios/README
index e411d97..de8cb3e 100644
--- a/dist/etc/ios/README
+++ b/dist/etc/ios/README
@@ -1,4 +1,4 @@
-This file describes how to build and use XSD/e with XCode and iPhone/iOS.
+This file describes how to build and use XSD/e with XCode and iPhone/iOS.
It is possible to build the XSD/e runtime library (libxsde) and examples
using GNU make and the native XSD/e build system. It is also possible to
@@ -32,10 +32,10 @@ XCode Build
For this approach the config-xcode.make configuration file included in
this directory implements a split build procedure where the XSD/e build
-system is used to generate the XSD/e configuration header
+system is used to generate the XSD/e configuration header
(libxsde/xsde/config.h) as well as the list of source files that need to
be compiled. Then the XCode project is created to compile the source files
-and build the libxsde.a library.
+and build the libxsde.a library.
The following step-by-step instructions show how to build the XSD/e runtime
library using this method as well as how to integrate XSD/e into your
@@ -49,7 +49,7 @@ To build the XSD/e runtime library (libxsde.a), perform the following steps:
2. Start a new terminal window and run the following commands:
cd xsde-x.y.z
- cp etc/iphone/config-xcode.make config/config.make
+ cp etc/ios/config-xcode.make config/config.make
Don't close the terminal.
@@ -69,7 +69,7 @@ To build the XSD/e runtime library (libxsde.a), perform the following steps:
5.1 Select "File"->"New Project"
- 5.2 In the opened dialog select "iOS Library"->"Cocoa Touch Static
+ 5.2 In the opened dialog select "iOS Library"->"Cocoa Touch Static
Library". Click "Choose...".
5.3 In the next dialog type libxsde in the "Save As" field and navigate
@@ -78,7 +78,7 @@ To build the XSD/e runtime library (libxsde.a), perform the following steps:
5.4 Next you should see a warning dialog saying that the libxsde directory
already exists. This is expected so click "Replace".
- 5.5 In the project window in the "Groups & Files" list select "Other
+ 5.5 In the project window in the "Groups & Files" list select "Other
Sources" group, then select "Project"->"Add to Project...".
5.6 In the opened dialog navigate to the xsde-x.y.z/libxsde directory and