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+// file : odb/sqlite/database.hxx
+// license : GNU GPL v2; see accompanying LICENSE file
+
+#ifndef ODB_SQLITE_DATABASE_HXX
+#define ODB_SQLITE_DATABASE_HXX
+
+#include <odb/pre.hxx>
+
+#include <sqlite3.h>
+
+#include <string>
+#include <iosfwd> // std::ostream
+
+#include <odb/database.hxx>
+#include <odb/details/config.hxx> // ODB_CXX11
+#include <odb/details/unique-ptr.hxx>
+#include <odb/details/transfer-ptr.hxx>
+
+#include <odb/sqlite/version.hxx>
+#include <odb/sqlite/forward.hxx>
+#include <odb/sqlite/query.hxx>
+#include <odb/sqlite/tracer.hxx>
+#include <odb/sqlite/connection.hxx>
+#include <odb/sqlite/connection-factory.hxx>
+#include <odb/sqlite/transaction-impl.hxx>
+
+#include <odb/sqlite/details/export.hxx>
+
+// We use the sqlite3_open_v2() flags in our interface. Define them
+// for SQLite earlier that 3.5.0.
+//
+#if SQLITE_VERSION_NUMBER < 3005000
+# define SQLITE_OPEN_READONLY 0x00000001
+# define SQLITE_OPEN_READWRITE 0x00000002
+# define SQLITE_OPEN_CREATE 0x00000004
+#endif
+
+namespace odb
+{
+ namespace sqlite
+ {
+ class transaction_impl;
+
+ class LIBODB_SQLITE_EXPORT database: public odb::database
+ {
+ public:
+ database (const std::string& name,
+ int flags = SQLITE_OPEN_READWRITE,
+ bool foreign_keys = true,
+ const std::string& vfs = "",
+ details::transfer_ptr<connection_factory> =
+ details::transfer_ptr<connection_factory> ());
+
+#ifdef _WIN32
+ database (const std::wstring& name,
+ int flags = SQLITE_OPEN_READWRITE,
+ bool foreign_keys = true,
+ const std::string& vfs = "",
+ details::transfer_ptr<connection_factory> =
+ details::transfer_ptr<connection_factory> ());
+#endif
+
+ // Extract the database parameters from the command line. The
+ // following options are recognized:
+ //
+ // --database
+ // --create
+ // --read-only
+ // --options-file
+ //
+ // For more information, see the output of the print_usage() function
+ // below. If erase is true, the above options are removed from the argv
+ // array and the argc count is updated accordingly. The command line
+ // options override the flags passed as an argument. This constructor
+ // may throw the cli_exception exception.
+ //
+ database (int& argc,
+ char* argv[],
+ bool erase = false,
+ int flags = SQLITE_OPEN_READWRITE,
+ bool foreign_keys = true,
+ const std::string& vfs = "",
+ details::transfer_ptr<connection_factory> =
+ details::transfer_ptr<connection_factory> ());
+
+ // Attach to the specified connection a database with the specified name
+ // as the specified schema. Good understanding of SQLite ATTACH/DETACH
+ // DATABASE statements semantics and ODB connection management is
+ // strongly recommended when using this mechanism.
+ //
+ // The resulting database instance is referred to as an "attached
+ // database" and the connection it returns as an "attached connection"
+ // (which is just a proxy for the main connection). Database operations
+ // executed on the attached database or attached connection are
+ // automatically translated to refer to the specified schema rather than
+ // "main". For uniformity attached databases can also be created for the
+ // pre-attached "main" and "temp" schemas (in this case name can be
+ // anything).
+ //
+ // The automatic translation of the statements relies on their text
+ // having references to top-level database entities (tables, indexes,
+ // etc) qualified with the "main" schema. To achieve this, compile your
+ // headers with `--schema main` and, if using schema migration, with
+ // `--schema-version-table main.schema_version`. You must also not use
+ // "main" as an object/table alias in views of native statements. For
+ // optimal translation performance use 4-character schema names.
+ //
+ // The main connection and attached to it databases and connections are
+ // all meant to be used within the same thread. In particular, the
+ // attached database holds a counted reference to the main connection
+ // which means the connection will not be released until all the
+ // attached to this connection databases are destroyed.
+ //
+ // Note that in this model the attached databases are attached to the
+ // main connection, not to the (main) database, which mimics the
+ // underlying semantics of SQLite. An alternative model would have been
+ // to notionally attach the databases to the main database and under the
+ // hood automatically attach them to each returned connection. While
+ // this may seem like a more convenient model in some cases, it is also
+ // less flexible: the current model allows attaching a different set of
+ // databases to different connections, attaching them on demand as the
+ // transaction progresses, etc. Also, the more convenient model can be
+ // implemented on top of this model by deriving an application-specific
+ // database class and/or providing custom connection factories.
+ //
+ // Note that unless the name is a URI with appropriate mode, it is
+ // opened with the SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE flags. So if
+ // you want just SQLITE_OPEN_READWRITE, then you will need to verify its
+ // existence manually prior to calling this constructor.
+ //
+ // Note that attaching/detaching databases withing a transaction is only
+ // supported since SQLite 3.21.0.
+ //
+ database (const connection_ptr&,
+ const std::string& name,
+ const std::string& schema,
+ details::transfer_ptr<attached_connection_factory> =
+ details::transfer_ptr<attached_connection_factory> ());
+
+ // The database is automatically detached on destruction but a failure
+ // to detach is ignored. To detect such a failure perform explicit
+ // detach. For uniformity detaching a main database is a no-op.
+ //
+ void
+ detach ();
+
+ // Return the main database of an attached database. If this database
+ // is main, return itself.
+ //
+ database&
+ main_database ();
+
+ // Move-constructible but not move-assignable.
+ //
+ // Note: noexcept is not specified since odb::database(odb::database&&)
+ // can throw.
+ //
+#ifdef ODB_CXX11
+ database (database&&);
+#endif
+
+ static void
+ print_usage (std::ostream&);
+
+ public:
+ const std::string&
+ name () const
+ {
+ return name_;
+ }
+
+ // Schema name under which this database was attached or empty for the
+ // main database.
+ //
+ const std::string&
+ schema () const
+ {
+ return schema_;
+ }
+
+ int
+ flags () const
+ {
+ return flags_;
+ }
+
+ bool
+ foreign_keys () const
+ {
+ return foreign_keys_;
+ }
+
+ const std::string&
+ vfs () const
+ {
+ return vfs_;
+ }
+
+ // Object persistence API.
+ //
+ public:
+
+ // Make the object persistent.
+ //
+ template <typename T>
+ typename object_traits<T>::id_type
+ persist (T& object);
+
+ template <typename T>
+ typename object_traits<T>::id_type
+ persist (const T& object);
+
+ template <typename T>
+ typename object_traits<T>::id_type
+ persist (T* obj_ptr);
+
+ template <typename T, template <typename> class P>
+ typename object_traits<T>::id_type
+ persist (const P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ typename object_traits<T>::id_type
+ persist (const P<T, A1>& obj_ptr);
+
+ template <typename T, template <typename> class P>
+ typename object_traits<T>::id_type
+ persist (P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ typename object_traits<T>::id_type
+ persist (P<T, A1>& obj_ptr);
+
+ template <typename T>
+ typename object_traits<T>::id_type
+ persist (const typename object_traits<T>::pointer_type& obj_ptr);
+
+ // Load an object. Throw object_not_persistent if not found.
+ //
+ template <typename T>
+ typename object_traits<T>::pointer_type
+ load (const typename object_traits<T>::id_type& id);
+
+ template <typename T>
+ void
+ load (const typename object_traits<T>::id_type& id, T& object);
+
+ // Load (or reload, if it is already loaded) a section of an object.
+ //
+ template <typename T>
+ void
+ load (T& object, section&);
+
+ // Reload an object.
+ //
+ template <typename T>
+ void
+ reload (T& object);
+
+ template <typename T>
+ void
+ reload (T* obj_ptr);
+
+ template <typename T, template <typename> class P>
+ void
+ reload (const P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ void
+ reload (const P<T, A1>& obj_ptr);
+
+ template <typename T, template <typename> class P>
+ void
+ reload (P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ void
+ reload (P<T, A1>& obj_ptr);
+
+ template <typename T>
+ void
+ reload (const typename object_traits<T>::pointer_type& obj_ptr);
+
+ // Loan an object if found. Return NULL/false if not found.
+ //
+ template <typename T>
+ typename object_traits<T>::pointer_type
+ find (const typename object_traits<T>::id_type& id);
+
+ template <typename T>
+ bool
+ find (const typename object_traits<T>::id_type& id, T& object);
+
+ // Update the state of a modified objects.
+ //
+ template <typename T>
+ void
+ update (T& object);
+
+ template <typename T>
+ void
+ update (T* obj_ptr);
+
+ template <typename T, template <typename> class P>
+ void
+ update (const P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ void
+ update (const P<T, A1>& obj_ptr);
+
+ template <typename T, template <typename> class P>
+ void
+ update (P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ void
+ update (P<T, A1>& obj_ptr);
+
+ template <typename T>
+ void
+ update (const typename object_traits<T>::pointer_type& obj_ptr);
+
+ // Update a section of an object. Throws the section_not_loaded
+ // exception if the section is not loaded. Note also that this
+ // function does not clear the changed flag if it is set.
+ //
+ template <typename T>
+ void
+ update (const T& object, const section&);
+
+ // Make the object transient. Throw object_not_persistent if not
+ // found.
+ //
+ template <typename T>
+ void
+ erase (const typename object_traits<T>::id_type& id);
+
+ template <typename T>
+ void
+ erase (T& object);
+
+ template <typename T>
+ void
+ erase (T* obj_ptr);
+
+ template <typename T, template <typename> class P>
+ void
+ erase (const P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ void
+ erase (const P<T, A1>& obj_ptr);
+
+ template <typename T, template <typename> class P>
+ void
+ erase (P<T>& obj_ptr);
+
+ template <typename T, typename A1, template <typename, typename> class P>
+ void
+ erase (P<T, A1>& obj_ptr);
+
+ template <typename T>
+ void
+ erase (const typename object_traits<T>::pointer_type& obj_ptr);
+
+ // Erase multiple objects matching a query predicate.
+ //
+ template <typename T>
+ unsigned long long
+ erase_query ();
+
+ template <typename T>
+ unsigned long long
+ erase_query (const char*);
+
+ template <typename T>
+ unsigned long long
+ erase_query (const std::string&);
+
+ template <typename T>
+ unsigned long long
+ erase_query (const sqlite::query_base&);
+
+ template <typename T>
+ unsigned long long
+ erase_query (const odb::query_base&);
+
+ // Query API.
+ //
+ template <typename T>
+ result<T>
+ query ();
+
+ template <typename T>
+ result<T>
+ query (const char*);
+
+ template <typename T>
+ result<T>
+ query (const std::string&);
+
+ template <typename T>
+ result<T>
+ query (const sqlite::query_base&);
+
+ template <typename T>
+ result<T>
+ query (const odb::query_base&);
+
+ // Query one API.
+ //
+ template <typename T>
+ typename result<T>::pointer_type
+ query_one ();
+
+ template <typename T>
+ bool
+ query_one (T& object);
+
+ template <typename T>
+ T
+ query_value ();
+
+ template <typename T>
+ typename result<T>::pointer_type
+ query_one (const char*);
+
+ template <typename T>
+ bool
+ query_one (const char*, T& object);
+
+ template <typename T>
+ T
+ query_value (const char*);
+
+ template <typename T>
+ typename result<T>::pointer_type
+ query_one (const std::string&);
+
+ template <typename T>
+ bool
+ query_one (const std::string&, T& object);
+
+ template <typename T>
+ T
+ query_value (const std::string&);
+
+ template <typename T>
+ typename result<T>::pointer_type
+ query_one (const sqlite::query_base&);
+
+ template <typename T>
+ bool
+ query_one (const sqlite::query_base&, T& object);
+
+ template <typename T>
+ T
+ query_value (const sqlite::query_base&);
+
+ template <typename T>
+ typename result<T>::pointer_type
+ query_one (const odb::query_base&);
+
+ template <typename T>
+ bool
+ query_one (const odb::query_base&, T& object);
+
+ template <typename T>
+ T
+ query_value (const odb::query_base&);
+
+ // Query preparation.
+ //
+ template <typename T>
+ prepared_query<T>
+ prepare_query (const char* name, const char*);
+
+ template <typename T>
+ prepared_query<T>
+ prepare_query (const char* name, const std::string&);
+
+ template <typename T>
+ prepared_query<T>
+ prepare_query (const char* name, const sqlite::query_base&);
+
+ template <typename T>
+ prepared_query<T>
+ prepare_query (const char* name, const odb::query_base&);
+
+ // Transactions.
+ //
+ public:
+ virtual transaction_impl*
+ begin ();
+
+ transaction_impl*
+ begin_immediate ();
+
+ transaction_impl*
+ begin_exclusive ();
+
+ public:
+ connection_ptr
+ connection ();
+
+ // SQL statement tracing.
+ //
+ public:
+ typedef sqlite::tracer tracer_type;
+
+ void
+ tracer (tracer_type& t)
+ {
+ odb::database::tracer (t);
+ }
+
+ void
+ tracer (tracer_type* t)
+ {
+ odb::database::tracer (t);
+ }
+
+ using odb::database::tracer;
+
+ // Database schema version.
+ //
+ protected:
+ virtual const schema_version_info&
+ load_schema_version (const std::string& schema_name) const;
+
+ // Database id constant (useful for meta-programming).
+ //
+ public:
+ static const odb::database_id database_id = id_sqlite;
+
+ public:
+ virtual
+ ~database ();
+
+ protected:
+ virtual odb::connection*
+ connection_ ();
+
+ private:
+ friend class transaction_impl; // factory_
+
+ // Note: remember to update move ctor if adding any new members.
+ //
+ std::string name_;
+ std::string schema_;
+ int flags_;
+ bool foreign_keys_;
+ std::string vfs_;
+
+ // Note: keep last so that all other database members are still valid
+ // during factory's destruction.
+ //
+ details::unique_ptr<connection_factory> factory_;
+ };
+ }
+}
+
+#include <odb/sqlite/database.ixx>
+
+#include <odb/post.hxx>
+
+#endif // ODB_SQLITE_DATABASE_HXX