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// file : odb/sqlite/connection.hxx
// license : GNU GPL v2; see accompanying LICENSE file
#ifndef ODB_SQLITE_CONNECTION_HXX
#define ODB_SQLITE_CONNECTION_HXX
#include <odb/pre.hxx>
#include <sqlite3.h>
#include <odb/statement.hxx>
#include <odb/connection.hxx>
#include <odb/details/mutex.hxx>
#include <odb/details/condition.hxx>
#include <odb/details/shared-ptr.hxx>
#include <odb/details/unique-ptr.hxx>
#include <odb/sqlite/version.hxx>
#include <odb/sqlite/forward.hxx>
#include <odb/sqlite/query.hxx>
#include <odb/sqlite/tracer.hxx>
#include <odb/sqlite/transaction-impl.hxx>
#include <odb/sqlite/auto-handle.hxx>
#include <odb/sqlite/details/export.hxx>
namespace odb
{
namespace sqlite
{
class statement_cache;
class generic_statement;
class connection_factory;
class attached_connection_factory;
class connection;
typedef details::shared_ptr<connection> connection_ptr;
// SQLite "active object", i.e., an object that needs to be
// "cleared" before the transaction can be committed and the
// connection released. These form a doubly-linked list.
//
class LIBODB_SQLITE_EXPORT active_object
{
public:
// This function may remove the object from the list since it may no
// longer be "active".
//
virtual void
clear () = 0;
protected:
active_object (connection& c): prev_ (0), next_ (this), conn_ (c) {}
void
list_add ();
void
list_remove ();
protected:
friend class connection;
// prev_ == 0 means we are the first element.
// next_ == 0 means we are the last element.
// next_ == this means we are not on the list (prev_ should be 0).
//
active_object* prev_;
active_object* next_;
connection& conn_;
};
class LIBODB_SQLITE_EXPORT connection: public odb::connection
{
public:
typedef sqlite::statement_cache statement_cache_type;
typedef sqlite::database database_type;
// Translate the database schema in the statement text (used to
// implement attached databases). If the result is empty, then no
// translation is required and the original text should be used as is.
//
typedef void (statement_translator) (std::string& result,
const char* text,
std::size_t text_size,
connection&);
virtual
~connection ();
connection (connection_factory&,
int extra_flags = 0,
statement_translator* = 0);
connection (connection_factory&,
sqlite3* handle,
statement_translator* = 0);
// Create an attached connection (see the attached database constructor
// for details).
//
connection (attached_connection_factory&, statement_translator*);
database_type&
database ();
// Return the main connection of an attached connection. If this
// connection is main, return itself.
//
connection&
main_connection ();
static connection_ptr
main_connection (const connection_ptr&);
public:
virtual transaction_impl*
begin ();
transaction_impl*
begin_immediate ();
transaction_impl*
begin_exclusive ();
public:
using odb::connection::execute;
virtual unsigned long long
execute (const char* statement, std::size_t length);
// Query preparation.
//
public:
template <typename T>
prepared_query<T>
prepare_query (const char* name, const char*);
template <typename T>
prepared_query<T>
prepare_query (const char* name, const std::string&);
template <typename T>
prepared_query<T>
prepare_query (const char* name, const sqlite::query_base&);
template <typename T>
prepared_query<T>
prepare_query (const char* name, const odb::query_base&);
// SQL statement tracing.
//
public:
typedef sqlite::tracer tracer_type;
void
tracer (tracer_type& t)
{
odb::connection::tracer (t);
}
void
tracer (tracer_type* t)
{
odb::connection::tracer (t);
}
using odb::connection::tracer;
public:
sqlite3*
handle ();
statement_cache_type&
statement_cache ()
{
return *statement_cache_;
}
// Wait for the locks to be released via unlock notification. Can
// be called after getting SQLITE_LOCKED_SHAREDCACHE.
//
void
wait ();
public:
// Reset active statements. Also invalidates query results by first
// calling invalidate_results().
//
void
clear ();
public:
// Note: only available on main connection.
//
generic_statement&
begin_statement ();
generic_statement&
begin_immediate_statement ();
generic_statement&
begin_exclusive_statement ();
generic_statement&
commit_statement ();
generic_statement&
rollback_statement ();
protected:
friend class attached_connection_factory;
connection_factory&
factory ();
private:
connection (const connection&);
connection& operator= (const connection&);
private:
void
init ();
private:
// Note that we use NULL handle as an indication of an attached
// connection.
//
auto_handle<sqlite3> handle_;
statement_translator* statement_translator_;
// Keep statement_cache_ after handle_ so that it is destroyed before
// the connection is closed.
//
details::unique_ptr<statement_cache_type> statement_cache_;
// Note: using odb::statement in order to break the connection-statement
// dependency cycle.
//
details::shared_ptr<odb::statement> begin_;
details::shared_ptr<odb::statement> begin_immediate_;
details::shared_ptr<odb::statement> begin_exclusive_;
details::shared_ptr<odb::statement> commit_;
details::shared_ptr<odb::statement> rollback_;
// Unlock notification machinery.
//
private:
bool unlocked_;
details::mutex unlock_mutex_;
details::condition unlock_cond_;
friend void
connection_unlock_callback (void**, int);
private:
friend class statement; // statement_translator_
friend class transaction_impl; // invalidate_results()
// Linked list of active objects currently associated
// with this connection.
//
private:
friend class active_object;
active_object* active_objects_;
};
class LIBODB_SQLITE_EXPORT connection_factory:
public odb::connection_factory
{
public:
typedef sqlite::database database_type;
virtual void
database (database_type&);
database_type&
database () {return *db_;}
virtual connection_ptr
connect () = 0;
virtual
~connection_factory ();
connection_factory (): db_ (0) {}
// Attach/detach additional databases. Connection is one of the main
// connections created by this factory. Note: not called for "main" and
// "temp" schemas.
//
// The default implementations simply execute the ATTACH DATABASE and
// DETACH DATABASE SQLite statements.
//
virtual void
attach_database (const connection_ptr&,
const std::string& name,
const std::string& schema);
virtual void
detach_database (const connection_ptr&, const std::string& schema);
// Needed to break the circular connection_factory-database dependency
// (odb::connection_factory has the odb::database member).
//
protected:
database_type* db_;
};
// The call to database() should cause ATTACH DATABASE (or otherwise make
// sure the database is attached). Destruction of the factory should cause
// DETACH DATABASE (or otherwise notice that this factory no longer needs
// the database attached).
//
// Note that attached_connection_factory is an active object that
// registers itself with the main connection in order to get notified on
// transaction finalization.
//
class LIBODB_SQLITE_EXPORT attached_connection_factory:
public connection_factory,
public active_object
{
public:
explicit
attached_connection_factory (const connection_ptr& main)
: active_object (*main), main_connection_ (main) {}
virtual void
detach () = 0;
protected:
friend class database;
friend class connection;
friend class transaction_impl;
connection_factory&
main_factory ()
{
return main_connection_->factory ();
}
// Note that this essentially establishes a "framework" for all the
// attached connection factory implementations: they hold a counted
// reference to the main connection and they maintain a single shared
// attached connection.
//
connection_ptr main_connection_;
connection_ptr attached_connection_;
};
}
}
#include <odb/sqlite/connection.ixx>
#include <odb/post.hxx>
#endif // ODB_SQLITE_CONNECTION_HXX
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