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// file : odb/mssql/database.hxx
// copyright : Copyright (c) 2009-2015 Code Synthesis Tools CC
// license : ODB NCUEL; see accompanying LICENSE file
#ifndef ODB_MSSQL_DATABASE_HXX
#define ODB_MSSQL_DATABASE_HXX
#include <odb/pre.hxx>
#include <string>
#include <memory> // std::auto_ptr, std::unique_ptr
#include <iosfwd> // std::ostream
#include <odb/database.hxx>
#include <odb/details/config.hxx> // ODB_CXX11
#include <odb/details/unique-ptr.hxx>
#include <odb/details/transfer-ptr.hxx>
#include <odb/mssql/mssql-fwd.hxx>
#include <odb/mssql/version.hxx>
#include <odb/mssql/forward.hxx>
#include <odb/mssql/query.hxx>
#include <odb/mssql/tracer.hxx>
#include <odb/mssql/connection.hxx>
#include <odb/mssql/connection-factory.hxx>
#include <odb/mssql/auto-handle.hxx>
#include <odb/mssql/details/export.hxx>
namespace odb
{
namespace mssql
{
class transaction_impl;
enum protocol
{
protocol_auto,
protocol_tcp, // TCP/IP.
protocol_lpc, // Shared memory (local procedure call).
protocol_np // Named pipes.
};
enum transaction_isolation
{
isolation_read_uncommitted,
isolation_read_committed, // SQL Server default.
isolation_repeatable_read,
isolation_snapshot,
isolation_serializable
};
class LIBODB_MSSQL_EXPORT database: public odb::database
{
public:
typedef mssql::protocol protocol_type;
typedef mssql::transaction_isolation transaction_isolation_type;
// Connect to the specified server using the latest available SQL
// Server Native Client ODBC driver by default. If user is empty,
// then use Windows authentication. If db is empty, then use the
// default database for this user.
//
database (const std::string& user,
const std::string& password,
const std::string& db,
const std::string& server,
const std::string& driver = "",
const std::string& extra_connect_string = "",
transaction_isolation_type = isolation_read_committed,
SQLHENV environment = 0,
details::transfer_ptr<connection_factory> =
details::transfer_ptr<connection_factory> ());
// By default connect to the default instance on localhost using
// default protocol and the latest available SQL Server Native
// Client ODBC driver. If user is empty, then use Windows
// authentication. If db is empty, then use the default database
// for this user.
//
database (const std::string& user,
const std::string& password,
const std::string& db,
protocol_type protocol = protocol_auto,
const std::string& host = "",
const std::string& instance = "",
const std::string& driver = "",
const std::string& extra_connect_string = "",
transaction_isolation_type = isolation_read_committed,
SQLHENV environment = 0,
details::transfer_ptr<connection_factory> =
details::transfer_ptr<connection_factory> ());
// Connect using TCP/IP to the specified host and port. If port is
// 0, use the default port (1433).
//
database (const std::string& user,
const std::string& password,
const std::string& db,
const std::string& host,
unsigned int port,
const std::string& driver = "",
const std::string& extra_connect_string = "",
transaction_isolation_type = isolation_read_committed,
SQLHENV environment = 0,
details::transfer_ptr<connection_factory> =
details::transfer_ptr<connection_factory> ());
// Connect using a custom SQL Server Native Client ODBC driver
// conection string.
//
database (const std::string& connect_string,
transaction_isolation_type = isolation_read_committed,
SQLHENV environment = 0,
details::transfer_ptr<connection_factory> =
details::transfer_ptr<connection_factory> ());
// Extract the database parameters from the command line. The
// following options are recognized:
//
// --user | -U
// --password | -P
// --database | -d
// --server | -S
// --driver
// --options-file
//
// For more information, see the output of the print_usage() function
// below. If erase is true, the above options are removed from the
// argv array and the argc count is updated accordingly. This
// constructor may throw the cli_exception exception.
//
database (int& argc,
char* argv[],
bool erase = false,
const std::string& extra_connect_string = "",
transaction_isolation_type = isolation_read_committed,
SQLHENV environment = 0,
details::transfer_ptr<connection_factory> =
details::transfer_ptr<connection_factory> ());
// Move-constructible but not move-assignable.
//
#ifdef ODB_CXX11
database (database&&);
#endif
static void
print_usage (std::ostream&);
// Object persistence API.
//
public:
// Make the object persistent.
//
template <typename T>
typename object_traits<T>::id_type
persist (T& object);
template <typename T>
typename object_traits<T>::id_type
persist (const T& object);
template <typename T>
typename object_traits<T>::id_type
persist (T* obj_ptr);
template <typename T, template <typename> class P>
typename object_traits<T>::id_type
persist (const P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
typename object_traits<T>::id_type
persist (const P<T, A1>& obj_ptr);
template <typename T, template <typename> class P>
typename object_traits<T>::id_type
persist (P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
typename object_traits<T>::id_type
persist (P<T, A1>& obj_ptr);
template <typename T>
typename object_traits<T>::id_type
persist (const typename object_traits<T>::pointer_type& obj_ptr);
// Bulk persist. Can be a range of references or pointers (including
// smart pointers) to objects.
//
template <typename I>
void
persist (I begin, I end, bool continue_failed = true);
// Load an object. Throw object_not_persistent if not found.
//
template <typename T>
typename object_traits<T>::pointer_type
load (const typename object_traits<T>::id_type& id);
template <typename T>
void
load (const typename object_traits<T>::id_type& id, T& object);
// Load (or reload, if it is already loaded) a section of an object.
//
template <typename T>
void
load (T& object, section&);
// Reload an object.
//
template <typename T>
void
reload (T& object);
template <typename T>
void
reload (T* obj_ptr);
template <typename T, template <typename> class P>
void
reload (const P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
void
reload (const P<T, A1>& obj_ptr);
template <typename T, template <typename> class P>
void
reload (P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
void
reload (P<T, A1>& obj_ptr);
template <typename T>
void
reload (const typename object_traits<T>::pointer_type& obj_ptr);
// Loan an object if found. Return NULL/false if not found.
//
template <typename T>
typename object_traits<T>::pointer_type
find (const typename object_traits<T>::id_type& id);
template <typename T>
bool
find (const typename object_traits<T>::id_type& id, T& object);
// Update the state of a modified objects.
//
template <typename T>
void
update (T& object);
template <typename T>
void
update (T* obj_ptr);
template <typename T, template <typename> class P>
void
update (const P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
void
update (const P<T, A1>& obj_ptr);
template <typename T, template <typename> class P>
void
update (P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
void
update (P<T, A1>& obj_ptr);
template <typename T>
void
update (const typename object_traits<T>::pointer_type& obj_ptr);
// Bulk update. Can be a range of references or pointers (including
// smart pointers) to objects.
//
template <typename I>
void
update (I begin, I end, bool continue_failed = true);
// Update a section of an object. Throws the section_not_loaded
// exception if the section is not loaded. Note also that this
// function does not clear the changed flag if it is set.
//
template <typename T>
void
update (const T& object, const section&);
// Make the object transient. Throw object_not_persistent if not
// found.
//
template <typename T>
void
erase (const typename object_traits<T>::id_type& id);
template <typename T>
void
erase (T& object);
template <typename T>
void
erase (T* obj_ptr);
template <typename T, template <typename> class P>
void
erase (const P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
void
erase (const P<T, A1>& obj_ptr);
template <typename T, template <typename> class P>
void
erase (P<T>& obj_ptr);
template <typename T, typename A1, template <typename, typename> class P>
void
erase (P<T, A1>& obj_ptr);
template <typename T>
void
erase (const typename object_traits<T>::pointer_type& obj_ptr);
// Bulk erase.
//
template <typename T, typename I>
void
erase (I id_begin, I id_end, bool continue_failed = true);
// Can be a range of references or pointers (including smart pointers)
// to objects.
//
template <typename I>
void
erase (I obj_begin, I obj_end, bool continue_failed = true);
// Erase multiple objects matching a query predicate.
//
template <typename T>
unsigned long long
erase_query ();
template <typename T>
unsigned long long
erase_query (const char*);
template <typename T>
unsigned long long
erase_query (const std::string&);
template <typename T>
unsigned long long
erase_query (const mssql::query_base&);
template <typename T>
unsigned long long
erase_query (const odb::query_base&);
// Query API.
//
template <typename T>
result<T>
query ();
template <typename T>
result<T>
query (const char*);
template <typename T>
result<T>
query (const std::string&);
template <typename T>
result<T>
query (const mssql::query_base&);
template <typename T>
result<T>
query (const odb::query_base&);
// Query one API.
//
template <typename T>
typename result<T>::pointer_type
query_one ();
template <typename T>
bool
query_one (T& object);
template <typename T>
T
query_value ();
template <typename T>
typename result<T>::pointer_type
query_one (const char*);
template <typename T>
bool
query_one (const char*, T& object);
template <typename T>
T
query_value (const char*);
template <typename T>
typename result<T>::pointer_type
query_one (const std::string&);
template <typename T>
bool
query_one (const std::string&, T& object);
template <typename T>
T
query_value (const std::string&);
template <typename T>
typename result<T>::pointer_type
query_one (const mssql::query_base&);
template <typename T>
bool
query_one (const mssql::query_base&, T& object);
template <typename T>
T
query_value (const mssql::query_base&);
template <typename T>
typename result<T>::pointer_type
query_one (const odb::query_base&);
template <typename T>
bool
query_one (const odb::query_base&, T& object);
template <typename T>
T
query_value (const odb::query_base&);
// Query preparation.
//
template <typename T>
prepared_query<T>
prepare_query (const char* name, const char*);
template <typename T>
prepared_query<T>
prepare_query (const char* name, const std::string&);
template <typename T>
prepared_query<T>
prepare_query (const char* name, const mssql::query_base&);
template <typename T>
prepared_query<T>
prepare_query (const char* name, const odb::query_base&);
// Transactions.
//
public:
virtual transaction_impl*
begin ();
public:
connection_ptr
connection ();
public:
const std::string&
user () const
{
return user_;
}
const std::string&
password () const
{
return password_;
}
const std::string&
db () const
{
return db_;
}
protocol_type
protocol () const
{
return protocol_;
}
const std::string&
host () const
{
return host_;
}
const std::string&
instance () const
{
return instance_;
}
unsigned int
port () const
{
return port_;
}
const std::string&
server () const
{
return server_;
}
const std::string&
driver () const
{
return driver_;
}
const std::string&
extra_connect_string () const
{
return extra_connect_string_;
}
transaction_isolation_type
transaction_isolation () const
{
return transaction_isolation_;
}
const std::string&
connect_string () const
{
return connect_string_;
}
SQLHENV
environment ()
{
return environment_;
}
// SQL statement tracing.
//
public:
typedef mssql::tracer tracer_type;
void
tracer (tracer_type& t)
{
odb::database::tracer (t);
}
void
tracer (tracer_type* t)
{
odb::database::tracer (t);
}
using odb::database::tracer;
// Database schema version.
//
protected:
virtual const schema_version_info&
load_schema_version (const std::string& schema_name) const;
public:
// Database id constant (useful for meta-programming).
//
static const odb::database_id database_id = id_mssql;
public:
virtual
~database ();
protected:
virtual odb::connection*
connection_ ();
private:
void
init ();
private:
// Note: remember to update move ctor if adding any new members.
//
std::string user_;
std::string password_;
std::string db_;
protocol_type protocol_;
std::string host_;
std::string instance_;
unsigned int port_;
std::string server_;
std::string driver_;
std::string extra_connect_string_;
transaction_isolation_type transaction_isolation_;
std::string connect_string_;
auto_handle<SQL_HANDLE_ENV> auto_environment_;
SQLHENV environment_;
details::unique_ptr<connection_factory> factory_;
};
}
}
#include <odb/mssql/database.ixx>
#include <odb/post.hxx>
#endif // ODB_MSSQL_DATABASE_HXX
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