// file : odb/section.hxx // copyright : Copyright (c) 2009-2019 Code Synthesis Tools CC // license : GNU GPL v2; see accompanying LICENSE file #ifndef ODB_SECTION_HXX #define ODB_SECTION_HXX #include #include #include namespace odb { class LIBODB_EXPORT section { public: // Load state. // bool loaded () const {return state_.loaded;} // Mark a loaded section as not loaded. This, for example, can be // useful if you don't want the section to be reloaded during the // object reload. // void unload () { state_.loaded = 0; state_.changed = 0; state_.restore = 0; } // Mark an unloaded section as loaded. This, for example, can be useful if // you don't want to load the old data before overwriting it with update(). // void load () { state_.loaded = 1; } // Change state. // bool changed () const {return state_.changed;} // Mark the section as changed. // void change () { state_.changed = 1; state_.restore = 0; } // User data. 4 bits of custom state. // unsigned char user_data () const {return state_.user;} void user_data (unsigned char u) {state_.user = u;} public: section () { state_.loaded = 0; state_.changed = 0; state_.armed = 0; state_.restore = 0; } ~section () { if (state_.armed) disarm (); } // Implementation details. // public: // Arm the callback and set the restore flag if transaction is not NULL. // void reset (bool l = false, bool c = false, transaction* t = 0) const { state_.loaded = l; state_.changed = c; if (t != 0 && !state_.armed) { t->callback_register (&transacion_callback, const_cast (this)); state_.armed = 1; } state_.restore = (t != 0); } private: void disarm (); static void transacion_callback (unsigned short, void* key, unsigned long long); private: mutable struct { unsigned char loaded : 1; unsigned char changed : 1; unsigned char armed : 1; // Transaction callback is armed. unsigned char restore: 1; // Restore changed flag on rollback. unsigned char user : 4; // User data. } state_; }; } #include #endif // ODB_SECTION_HXX